This post is an evaluation and reflection of the planning, research and development process of my project.
This post showcases videos, renders and behind the scenes development of my final product.
It is important to pier test as it can give direction for further development.
Advanced techniques can take your project to the next level such as sharpening and blending.
Adjust lighting and post processing effects using settings within UE4 and HDRI's
I used the Procedural Foliage Tool within UE4 and set spawners that covered the whole environment.
Import World Machine height map landscape to UE4. Paint splat maps for vegetation and foliage.
When importing the landscape I first had to create a landscape within the engine and used the height map I exported from World Machine to fill the data within UE4.
This was my first time using World Machine however I was familiar with nodes from blender which made this program far less intimidating, I can now produce detailed landscapes relatively quickly.
This is a full schedule of when each stage of development should be completed.
This blog covers the type of assets that are needed for the game.
Gathering thoughts, feelings and opinions is important as it can show how interesting your idea is and what value it has.
Having a target audience in mind for your game is crucial as it will often reflect the games performance. If not targeted accurately the game will not perform to its full potential.
World Machine is a professional tool that is used to create realistic landscapes, from valleys to mountain peaks. World Machine uses nodes to control the landscapes and the written outputs.
These two engines are used and enjoyed by many, I have experience using both engines and want to use UE4 for this project.
I conducted some research on blender as its new presence interested me. In particular its render engine Eevee, this is an impressive GPU render engine that can produce very good results.
This post talks in detail of research and equipment on motion capture (MoCap).
Today there are many tools that can be used and it is easy to be confused. I investigated many creative professionals to see what they are using and this helped me pick out my tools and techniques for this project.
When investigating other professionals, I became familiar with different workflows and pipelines that were being used and could identify which ones suited me while still producing excellent results.
Before embarking on this project, I investigated creative professionals that have created similar projects so that I can see what can be achieved. These projects gave me a lot of inspiration for my own.
This real picture reminded me of a 3D lighting technique called ray-casting something I would like to implement into my own environment.
This post talks about prerequisites including my ideas, inspirations and research that will help me prepare for development.